Blog Posts

Parent Space in Rigging

Blender 3.6 is out and on the release notes site you might have seen an update about the new Parent Space (see image above) and wondered what it has to do with rigging, or animation, and how to use it. This tutorial is meant to clarify those things.One quick thing...

Dynamic Weight Editing Using Geometry Nodes

Ever since Geometry Nodes were added to Blender I’ve been thinking of doing some tests to seek opportunities to utilize them for rigging. This morning I finally did the first one. The basic idea behind it is to create weights without painting them manually. Instead,...

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